Children and Virtual Reality:
Emerging Possibilities and Challenges
Virtual Reality is fast becoming a reality, with estimates that over 200m headsets will have been sold by 2020, and the market value for VR hardware and software reaching well over $20bn. VR is also incredibly appealing to children, but there are concerns around potential health and safety issues, as well as questions concerning the appropriateness of current content for young people.
“Children and Virtual Reality” is a collaboration between Dubit, Turner, WEARVR and the COST (European Cooperation in Science and Technology) Action DigiLitEY.
This report includes our latest findings on current VR access and appeal to children (aged 8-12 years old); appropriate VR content for children; our initial health and safety research; and regulatory perspectives from different sources, including PEGI.